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SetStateDelay

SERVER

    ACTOR:SetStateDelay(time)

Description

Sets the delay for state change. If there is a delay, then it is impossible to change the state before it expires.

Arguments

  1. time number - Delay time.

Example

Attention! This is just an example. Lots of useless calls in every frame is detrimental to the game. It is recommended to use a perpetual timer with the desired delay.

    local list_of_states = { 'walk', 'run', 'idle' }
    local past_state = nil
    local duplicate_values = 0

    hook.Add("Think", "SetActorTwoStatesDelay", function()
        local actor = bgNPC:GetFirstActorInList()
        local next_state = table.RandomBySeq(list_of_states)

        -- Set to random state on first call.
        -- Subsequent calls will not randomize until the delay expires.
        actor:SetState(next_state)

        -- If the delay has expired or is not active, then set the delay to 3 seconds.
        if not actor:IsStateDelay() then
            actor:SetStateDelay(3)
        end

        -- If the same state is repeated more than 3 times, then the delay is reset.
        if past_state == next_state then
            if duplicate_values == 3 then
                actor:ResetStateDelay()
            else
                duplicate_values = duplicate_values + 1
            end
        else
            duplicate_values = 0
        end

        past_state = next_state
    end)